The Brain Games study: Protocol for a randomised controlled trial of computerised cognitive training for preventing mental illness in adolescents with high-risk personality styles

Introduction A broad range of mental disorders are now understood as aberrations of normal adolescent brain development. In both adolescents and adults, executive dysfunction has been implicated across a range of mental illnesses, and enhancing executive functioning may prove to be a useful prevention strategy for adolescents at risk for a range of psychopathology. Methods and analysis This study will consist of a double-blind, randomised controlled trial with a 12-month follow-up period.

Effectiveness of a universal internet-based prevention program for ecstasy and new psychoactive substances: a cluster randomized controlled trial

Aim: To evaluate the effectiveness of an online school-based prevention program for ecstasy (MDMA) and new psychoactive substances (NPS). Design: Cluster randomized controlled trial with two groups (intervention and control). Setting: Eleven secondary schools in Australia. Participants: A total of 1126 students (mean age: 14.9 years). Intervention: The internet-based Climate Schools: Ecstasy and Emerging Drugs module uses cartoon storylines to convey information about harmful drug use. It was delivered once weekly, during a 4-week period, during health education classes.

Prevalence and predictors of distress associated with completion of an online survey assessing mental health and suicidality in the community

While there is evidence that mental health surveys do not typically increase distress, limited research has examined distress in online surveys. The study investigated whether completion of a 60-min online community-based mental health survey (n = 3620) was associated with reliable increases in psychological distress. 2.5% of respondents had a reliable increase in distress, compared to 5.0% with a reliable decrease, and decreased distress overall across the sample (Cohen's d = -0.22, p < 0.001).

Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: an International Perspective

Problems related to high levels of gaming and Internet usage are increasingly recognized as a potential public health burden across the developed world. The aim of this review was to present an international perspective on prevention strategies for Internet gaming disorder and related health conditions (e.g., Internet addiction), as well as hazardous gaming and Internet use.

Kernel-based features for predicting population health indices from geocoded social media data

When using tweets to predict population health index, due to the large scale of data, an aggregation of tweets by population has been a popular practice in learning features to characterize the population. This would alleviate the computational cost for extracting features on each individual tweet. On the other hand, much information on the population could be lost as the distribution of textual features of a population could be important for identifying the health index of that population.

Randomised controlled trial of online continuing education for health professionals to improve the management of chronic fatigue syndrome: A study protocol

Introduction Chronic fatigue syndrome (CFS) is a serious and debilitating illness that affects between 0.2%-2.6% of the world's population. Although there is level 1 evidence of the benefit of cognitive behaviour therapy (CBT) and graded exercise therapy (GET) for some people with CFS, uptake of these interventions is low or at best untimely. This can be partly attributed to poor clinician awareness and knowledge of CFS and related CBT and GET interventions.

Efficacy of self-guided internet-based cognitive behavioral therapy in the treatment of depressive symptoms a meta-analysis of individual participant data

Self-guided internet-based cognitive behavioral therapy (iCBT) has the potential to increase access and availability of evidence-based therapy and reduce the cost of depression treatment. To estimate the effect of self-guided iCBT in treating adults with depressive symptoms compared with controls and evaluate the moderating effects of treatment outcome and response.

mCrave: Continuous estimation of craving during smoking cessation

Craving usually precedes a lapse for impulsive behaviors such as overeating, drinking, smoking, and drug use. Passive estimation of craving from sensor data in the natural environment can be used to assist users in coping with craving. In this paper, we take the first steps towards developing a computational model to estimate cigarette craving (during smoking abstinence) at the minute-level using mobile sensor data.

A concurrent think aloud study of engagement and usability in a serious game

This research presents a think-aloud study examining issues of engagement and usability in relation to a serious game and a more traditional online program. Results from twenty concurrent think aloud sessions involving a serious game called Shadow and its more traditional counterpart called SHADE are reported. Both programs are designed to help counsel young adults with depression and alcohol or other drug issues.

A pilot randomized controlled trial of the e-couch anxiety and worry program in schools

The aim of this pilot study was to evaluate the acceptability and feasibility of delivering an online anxiety prevention program in schools, and to assess the effectiveness of the intervention in reducing symptoms of anxiety. Three schools located in South Australia and the Australian Capital Territory were recruited to participate in the trial, with classes randomly allocated to the intervention or wait-list control condition.

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